Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit

The Fallout TV series is back to streaming services, and it's safe to say that audiences were delightfully shocked by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's experience.

We followed Lucy the vault dweller, attempting to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's leadership and unleashes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any moral compass out in the irradiated wastes.

Building Anticipation for Season Two

The show's first season finale disclosed key information about the culprits behind the nuclear war that trapped a group of people in subterranean shelters for hundreds of years. It also posed numerous mysteries open for the second season – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the initial season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are arriving with more excitement and altered expectations.”

The Mojave Beckons for Season Two

The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its makers prioritized authentic items and environments were fabricated, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to feel like it’s real.”

In fact, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the source material. This common understanding for the lore is apparent in the final product.

The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This approach will allow for a different audience reaction, something the creators themselves are looking forward to engage with.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”

Kimberly Pollard
Kimberly Pollard

Astrophysicist and science communicator with over a decade of experience in space research and public outreach.